![]() The “simplified” mechanics I keep mentioning remain present when it comes to how Construction Simulator handles jobs. Either way, this isn’t a massive detriment to the overall experience, but it does water-down the “sim” aspect of this simulator. I’m not sure if this is just a limitation of the sim’s physics engine or if it’s a design choice. Here, I don’t feel like the massive wheels and tracks of some of these machines properly handle the uneven surfaces of the construction sites. SnowRunner‘s whole design is based on off-road handling, and shows just how detailed such a system can be implemented. Off-road, particularly in machines like dozers, the physics still feel a bit too flat. Not to mention that driving is hampered by the AI traffic that moves incredibly slow. Control inputs feel a little too sensitive when turning, and there’s no way to alter their values. There’s no way I should be able to easily drift a truck that weights a few tons as if it’s a modified tuner car. And yet, I find the trucks feel odd when turning and braking, particularly when driving normally on completely paved roads. In Construction Simulator, transporting materials and machines are big part of the experience. I have similar issues with the Farming Simulator series, which also has you constantly going on-and-off road without offering a particularly rich experience in either case. ![]() They aren’t bad, but they’re not as tight and refined as I would’ve hoped. When trying to power through the dirt of a construction site, or even just bustling materials through the city streets, the physics feel lukewarm. Construction Simulator doesn’t feel like any of these, however. SCS’ sister truck sims also do a great job at emulating the feel of on-road semitruck driving. The core driving mechanics of each of those other sims are pretty tight, with my personal favorite being the richly-detailed physics system of SnowRunner. They perform somewhat similarly, but the all focus on very different usage scenarios. Each offers their own spin on driving big machines, though, so there isn’t a clear “winner” among them. While Construction Simulator definitely doesn’t compete with the likes of American Truck Simulator/Euro Truck Simulator 2 or SnowRunner , there’s some obvious overlap in experiences across all of these different titles. My aforementioned description of Construction Simulator having semi-realistic mechanics carries over throughout various parts of the sim, and driving is no exception. That said, I sometimes found the movements to be a tad too swift, like when I was pouring concrete with a sprayer, but especially when it came to the driving mechanics. Once you can proficiently make use of the sticks in tandem, it becomes almost second nature to guide your machines. Then, the right stick raises and lowers the hook itself. Using a crane as an example, the left stick swings the boom arm and guides the rail that the hook is attached to. Machines with multiple control points, such as cranes, are operated using both sticks. I’d say they fit rather well once you get the hang of it all. I didn’t have trouble with the button mappings at all. The various button mappings when using a controller are predetermined and cannot be altered, making the experience as straightforward as possible. That said, it’s relatively easy to handle them all, and the sim’s mechanics can be best described as semi-realistic.ĭespite clearly playing this on PC, I feel that the sim plays best with a controller. From humble gravel compactors to towering cranes, there’s a lot of different tools for the job included here. Construction Simulator offers a wide variety of heavy machinery to take control of. It’s a solid build, but it could use some touch-ups to make it just right. Just like a foundation filling with concrete, I’ve poured several hours into this title thus far. ![]() Astragon Entertainment’s new soft reboot of Construction Simulator seeks to provide that experience, without the threat of severe head injury. The point is, there’s something mesmerizing about piloting these big hunks of metals. I loved watching Bob the Builder and Mighty Machines with my fictional fleet of heavy machinery toys at my side. Like most kids, Tonka trucks were the best thing in the world to me when my age was in the single digits.
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